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	<title>darkfall gold, cheap darkfall gold,darkfall power leveling</title>
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	<link>http://darkfallgold.blog.com</link>
	<description>darkfall gold</description>
	<pubDate>Fri, 20 Nov 2009 10:19:27 +0000</pubDate>
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		<title>NHN &#8220;TERA&#8221; Exhibition Hall plans to maximize the gaming experience</title>
		<link>http://darkfallgold.blog.com/2009/11/20/nhn-tera-exhibition-hall-plans-to-maximize-the-gaming-experience/</link>
		<comments>http://darkfallgold.blog.com/2009/11/20/nhn-tera-exhibition-hall-plans-to-maximize-the-gaming-experience/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 10:19:27 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[darkfall gold]]></category>

		<category><![CDATA[dfo gold]]></category>

		<category><![CDATA[TERA]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://darkfallgold.blog.com/2009/11/20/nhn-tera-exhibition-hall-plans-to-maximize-the-gaming-experience/</guid>
		<description><![CDATA[South Korea&#8217;s NHN Corporation today disclosed in order to darkfall gold &#8220;Tera&#8221; &#8220;Warhammer Online&#8221; the G-based exhibition 3D map,darkfall items will be filled with the independence of functional space design,cheap darkfall gold  the exhibition provides gamers a special experience during the period.
Among them, the next generation high-profile works &#8220;Tera&#8221; will compound double-space display, providing [...]]]></description>
			<content:encoded><![CDATA[<p>South Korea&#8217;s <strong>NHN</strong> Corporation today disclosed in order to <a href="http://www.idarkfallgold.com">darkfall gold </a>&#8220;<strong>Tera</strong>&#8221; &#8220;<strong>Warhammer Online</strong>&#8221; the G-based exhibition 3D map,<a href="http://www.idarkfallgold.com">darkfall items </a>will be filled with the independence of functional space design,<a href="http://www.idarkfallgold.com">cheap darkfall gold</a>  the exhibition provides gamers a special experience during the period.</p>
<p>Among them, the next generation high-profile works &#8220;Tera&#8221; will compound double-space display, providing over 18 players to enter the pro-and relaxing atmosphere, listen to the professional staff in the game introduction, with a view to better understanding of investment Game face.</p>
<p>On the other hand, &#8220;Warhammer Online&#8221; in the Korean version of the contents of the site in order to direct visitors to play, and in the field set up photographic areas, allowing the player to close with the &#8220;Warhammer Online&#8221; debut figures photographed together.</p>
<p>In addition, <a href="http://www.dfobaby.com">dungeon fighter gold</a> in order for both parents and children to enjoy games, exhibition also provided additional bright &#8220;family zone&#8221;, and inside to provide Chinese Characters Learning RPG &#8220;Hanjamaru&#8221; and &#8220;the game of life&#8221; and other works, including &#8220;Life of game &#8220;to adopt touch-screen games are played, anyone can easily get started.</p>
<p>The exhibition will be held during the on-site is also a variety of fun activities,<a href="http://www.dfobaby.com"> dfo gold </a>and &#8220;C9&#8243; master PVP buoyant atmosphere of the General Assembly and other ceremonies.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Keep House Grief and give a purpose to naval combat!</title>
		<link>http://darkfallgold.blog.com/2009/11/13/keep-house-grief-and-give-a-purpose-to-naval-combat/</link>
		<comments>http://darkfallgold.blog.com/2009/11/13/keep-house-grief-and-give-a-purpose-to-naval-combat/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 01:44:51 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[darkfall]]></category>

		<category><![CDATA[darkfall gold]]></category>

		<category><![CDATA[darkfall house grief]]></category>

		<category><![CDATA[darkfall naval combat]]></category>

		<guid isPermaLink="false">http://darkfallgold.blog.com/2009/11/13/keep-house-grief-and-give-a-purpose-to-naval-combat/</guid>
		<description><![CDATA[I find it hard to imagine darkfall gold how AV can achieve this myself and am curious what ideas the community has. I assume AV will try if the expansion is called &#8220;conquer the seas&#8221;.
darkfall items So AV plans to release keep house&#8217;s&#8230; 10 player bind spot houses. Great now the 4 island zergs can [...]]]></description>
			<content:encoded><![CDATA[<p>I find it hard to imagine <a href="http://www.idarkfallgold.com">darkfall gold </a>how AV can achieve this myself and am curious what ideas the community has. I assume AV will try if the expansion is called &#8220;conquer the seas&#8221;.</p>
<p><a href="http://www.idarkfallgold.com">darkfall items </a>So AV plans to release keep house&#8217;s&#8230; 10 player bind spot houses. Great now the 4 island zergs can place houses in each other&#8217;s lands and recall 9 people in every 2 minutes&#8230;claus does mention: &#8220;sea objectives&#8221;. could they add rare/valuebale resources to the oceans or add really profitable mobs? would that really give ships a purpose?</p>
<p>also another possible idea I had is as they are adding more house and villages and &#8220;keeps&#8221;, pherhaps these new aditions in stead of being on the already existing landmass,<a href="http://www.dfobaby.com">dfo gold </a> could be on new islands scattered around the ocean.</p>
<p>Please please start considering more anti-zerg mechanics. There should be major drawbacks to having 150+ guilds and 500 man alliances,<a href="http://www.idarkfallgold.com">cheap darkfall gold </a> currently its all rewards to doing so and you are making it worse. The problem IRL with a vast empire is corruption and bureaucracy, &#8220;Civilizations&#8221; describes this as distance from the capital&#8230;.something needs to be done, both servers are already pretty much divided up into North versus South.</p>
<p>let the speculation begin!Bravo AV way to give MORE power to the zerg, <a href="http://www.dfobaby.com">dungeon fighter gold</a> they now have a free hamlet in enemy territory that can not be taken over.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>cheap dfo gold  is  in here!</title>
		<link>http://darkfallgold.blog.com/2009/11/10/dungeon-fighter-gold-or-dfo-gold-is-cheapest-now/</link>
		<comments>http://darkfallgold.blog.com/2009/11/10/dungeon-fighter-gold-or-dfo-gold-is-cheapest-now/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 01:16:13 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[mmorpg]]></category>

		<category><![CDATA[dfo gold]]></category>

		<category><![CDATA[dungeon fighter gold]]></category>

		<category><![CDATA[dungeon fighter online gold]]></category>

		<guid isPermaLink="false">http://darkfallgold.blog.com/2009/11/10/dungeon-fighter-gold-or-dfo-gold-is-cheapest-now/</guid>
		<description><![CDATA[Hello,every MMORPG funs:
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			<content:encoded><![CDATA[<p>Hello,every <strong>MMORPG </strong>funs:<br />
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Thank you.Welcome to come here.</p>
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		</item>
		<item>
		<title>Shanda&#8217;s games to raise funds for the United States one billion U.S. dollars this year</title>
		<link>http://darkfallgold.blog.com/2009/09/25/shandas-games-to-raise-funds-for-the-united-states-one-billion-us-dollars-this-year/</link>
		<comments>http://darkfallgold.blog.com/2009/09/25/shandas-games-to-raise-funds-for-the-united-states-one-billion-us-dollars-this-year/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 12:08:48 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[mmorpg]]></category>

		<category><![CDATA[Shanda]]></category>

		<category><![CDATA[United States]]></category>

		<guid isPermaLink="false">http://darkfallgold.blog.com/?p=73</guid>
		<description><![CDATA[The sources said Friday, a grand game to 12.50 U.S. dollars per share IPO price, the company's previously announced price range of 10.50 to 12.50 U.S. dollars at the upper end. This IPO to raise funds Shanda's games will reach 1.044 billion U.S. dollars, the U.S. IPO market for this year's largest IPO.

Shanda's games are expected to be Friday in Nasdaq Stock Market listing, the securities under the symbol "GAME". Shanda The shares will be issued more than 1300 American Depository Receipts, the parent company Shanda games will sell another 7050 million American depository receipts. Shanda's games this IPO with underwriters Goldman Sachs, JP Morgan Chase, Nomura, Oppenheimer, and Susquehanna Financial.

In the grand game is listed on five months ago, while touring a Chinese online games company network has been successfully carried out in the NASDAQ IPO, surf net offering price of 16 U.S. dollars. Since the listing date, surf the net stock has risen 140% this week, four to close at 38.30 U.S. dollars.

IPOBoutique.com chief researcher analyst Scott Sweet (Scott Sweet) said, "Compared with the main counterparts of the price-earnings ratio, price-earnings ratio is still low Shanda's game, so Shanda's games a huge rise in stock price or potential. "

Shanda is currently China's largest online games operator, with nearly 10 million active users. As of June 30 in the first 6 months, Shanda's revenue for the 321.9 million U.S. dollars, an increase of 43%. Net income for the 98.3 million U.S. dollars. Shanda's <a href="http://www.dfobaby.com">dungeon fighter gold</a>  in the IPO, the parent company, Shanda will hold a grand game 71% of the equity and 96% of the voting rights.]]></description>
			<content:encoded><![CDATA[<p>The sources said Friday, a grand game to 12.50 U.S. dollars per share IPO price, the company&#8217;s previously announced price range of 10.50 to 12.50 U.S. dollars at the upper end. This IPO to raise funds Shanda&#8217;s games will reach 1.044 billion U.S. dollars, the U.S. IPO market for this year&#8217;s largest IPO.</p>
<p>Shanda&#8217;s games are expected to be Friday in Nasdaq Stock Market listing, the securities under the symbol &#8220;GAME&#8221;. Shanda The shares will be issued more than 1300 American Depository Receipts, the parent company Shanda games will sell another 7050 million American depository receipts. Shanda&#8217;s games this IPO with underwriters Goldman Sachs, JP Morgan Chase, Nomura, Oppenheimer, and Susquehanna Financial.</p>
<p>In the grand game is listed on five months ago, while touring a Chinese online games company network has been successfully carried out in the NASDAQ IPO, surf net offering price of 16 U.S. dollars. Since the listing date, surf the net stock has risen 140% this week, four to close at 38.30 U.S. dollars.</p>
<p>IPOBoutique.com chief researcher analyst Scott Sweet (Scott Sweet) said, &#8220;Compared with the main counterparts of the price-earnings ratio, price-earnings ratio is still low Shanda&#8217;s game, so Shanda&#8217;s games a huge rise in stock price or potential. &#8221;</p>
<p>Shanda is currently China&#8217;s largest online games operator, with nearly 10 million active users. As of June 30 in the first 6 months, Shanda&#8217;s revenue for the 321.9 million U.S. dollars, an increase of 43%. Net income for the 98.3 million U.S. dollars. Shanda&#8217;s <a href="http://www.dfobaby.com">dungeon fighter gold</a>  in the IPO, the parent company, Shanda will hold a grand game 71% of the equity and 96% of the voting rights.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Is the Game will be better ?</title>
		<link>http://darkfallgold.blog.com/2009/09/02/is-the-game-will-be-better/</link>
		<comments>http://darkfallgold.blog.com/2009/09/02/is-the-game-will-be-better/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 07:55:40 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[darkfall]]></category>

		<category><![CDATA[better]]></category>

		<category><![CDATA[darkfall game]]></category>

		<guid isPermaLink="false">http://darkfallgold.blog.com/?p=71</guid>
		<description><![CDATA[Thank you for Darkfallgold Team !
Here just a thinking is about the game of Darkfall !

It's been a while since I cared at all for Darkfall then I got to playing Fallen Earth and the controls their are horrendous. And I remembered Darkfall, I like it but with some problems which I could not accept. I just came back to find out if it's any different now.

Hopefully you can bare with me, as I'm going to ask a lot.

Have they fixed the grind? It took forever to level your skills in beta. Magic was boring at the beginning since all you had was a mana missile.

Stamina was a big pain, you fight for a minute and be in a fight with no chance of even fighting back because you had no stamina.

Blocking seemed pointless unless that's all you did. So it was only something you did in extreme cases, not something you use in combat skillfully. 

Cities seemed to take forever to build up.

Many features seemed missing, automatic gatherers for clan cities, caravan system, etc. I've noticed some things being added in the expansions, so features are all going to be in but will be later expansions???


All the above and more. I'm just hoping you can tell if anything has been fixed. Or if you know that things will be fixed in the future. Also if there was something I didn't mention (there's a lot of stuff to this game) that you remember being significantly fixed, or going to be fixed, please don't hesitate to tell me.

Also what's the status of server pop? I read somewhere that is drastically down?


I'm seriously thinking about starting to play the game again, but I'm not sure if it's worth it to stay.

Thank you for reading, and thanks in advance for responses.

The goal of <a href="http://www.idarkfallgold.com">Darkfallgold</a> is its support for large-scale territorial conflict between player clans. To this end, empire building through the conquering of pre-made cities is expected to be a major part of the game. 
]]></description>
			<content:encoded><![CDATA[<p>Thank you for Darkfallgold Team !<br />
Here just a thinking is about the game of Darkfall !</p>
<p>It&#8217;s been a while since I cared at all for Darkfall then I got to playing Fallen Earth and the controls their are horrendous. And I remembered Darkfall, I like it but with some problems which I could not accept. I just came back to find out if it&#8217;s any different now.</p>
<p>Hopefully you can bare with me, as I&#8217;m going to ask a lot.</p>
<p>Have they fixed the grind? It took forever to level your skills in beta. Magic was boring at the beginning since all you had was a mana missile.</p>
<p>Stamina was a big pain, you fight for a minute and be in a fight with no chance of even fighting back because you had no stamina.</p>
<p>Blocking seemed pointless unless that&#8217;s all you did. So it was only something you did in extreme cases, not something you use in combat skillfully. </p>
<p>Cities seemed to take forever to build up.</p>
<p>Many features seemed missing, automatic gatherers for clan cities, caravan system, etc. I&#8217;ve noticed some things being added in the expansions, so features are all going to be in but will be later expansions???</p>
<p>All the above and more. I&#8217;m just hoping you can tell if anything has been fixed. Or if you know that things will be fixed in the future. Also if there was something I didn&#8217;t mention (there&#8217;s a lot of stuff to this game) that you remember being significantly fixed, or going to be fixed, please don&#8217;t hesitate to tell me.</p>
<p>Also what&#8217;s the status of server pop? I read somewhere that is drastically down?</p>
<p>I&#8217;m seriously thinking about starting to play the game again, but I&#8217;m not sure if it&#8217;s worth it to stay.</p>
<p>Thank you for reading, and thanks in advance for responses.</p>
<p>The goal of <a href="http://www.idarkfallgold.com">Darkfallgold</a> is its support for large-scale territorial conflict between player clans. To this end, empire building through the conquering of pre-made cities is expected to be a major part of the game. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>darkfall  and fraps - hope some experts post</title>
		<link>http://darkfallgold.blog.com/2009/08/24/darkfall-and-fraps-hope-some-experts-post/</link>
		<comments>http://darkfallgold.blog.com/2009/08/24/darkfall-and-fraps-hope-some-experts-post/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 16:12:02 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[darkfall]]></category>

		<category><![CDATA[darkfall  and fraps]]></category>

		<guid isPermaLink="false">http://darkfallgold.blog.com/?p=69</guid>
		<description><![CDATA[who can you believe to <a href="http://www.idarkfallgold.com">buy darkfall gold</a>?

Could not see anything under the first couple of search pages so i decided to post.

I hope to gather everyones tips how to fraps with good preformance and settings to keep a nice smooth video that will not kill the fps of the user.


few things ive been hearing alot

-disable the recording of sound
-half size recording
-fps set to 60
-what video settings do you use ingame?

list some other shit to get a idea of how to setup fraps, so we can see alot more recording, i see most people even with top pcs are having problems with FPS especially in sieges.

i got a Inte I7 with 6 gig 1600mhz and a 295 nvidia and it still gets pretty choppy somtimes in siege with fraps, anyone use gamecam i heard thats quite a good program to use.

would like to see more player made videos just of having fun, rather then the ocasional siege from one perspective

Johnny blaze

Darkfall Online’s first expansion is filled with great improvements to the game, and creative strategies for used to enhance game play. Darkfall Online has come a long way in the past four months. It actually looks, feels, and plays more like a professional MMO. Most importantly Darkfall Online really delivered a stunning expansion after just four months launch.]]></description>
			<content:encoded><![CDATA[<p>who can you believe to <a href="http://www.idarkfallgold.com"><strong>buy darkfall gold</strong></a>?</p>
<p>Could not see anything under the first couple of search pages so i decided to post.</p>
<p>I hope to gather everyones tips how to fraps with good preformance and settings to keep a nice smooth video that will not kill the fps of the user.</p>
<p>few things ive been hearing alot</p>
<p>-disable the recording of sound<br />
-half size recording<br />
-fps set to 60<br />
-what video settings do you use ingame?</p>
<p>list some other shit to get a idea of how to setup fraps, so we can see alot more recording, i see most people even with top pcs are having problems with FPS especially in sieges.</p>
<p>i got a Inte I7 with 6 gig 1600mhz and a 295 nvidia and it still gets pretty choppy somtimes in siege with fraps, anyone use gamecam i heard thats quite a good program to use.</p>
<p>would like to see more player made videos just of having fun, rather then the ocasional siege from one perspective</p>
<p>Johnny blaze</p>
<p>Darkfall Online’s first expansion is filled with great improvements to the game, and creative strategies for used to enhance game play. Darkfall Online has come a long way in the past four months. It actually looks, feels, and plays more like a professional MMO. Most importantly Darkfall Online really delivered a stunning expansion after just four months launch.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>who can you believe to buy red war gold?</title>
		<link>http://darkfallgold.blog.com/2009/08/14/who-can-you-believe-to-buy-red-war-gold/</link>
		<comments>http://darkfallgold.blog.com/2009/08/14/who-can-you-believe-to-buy-red-war-gold/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 16:51:26 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[Red War]]></category>

		<category><![CDATA[believe]]></category>

		<category><![CDATA[buy red war gold]]></category>

		<guid isPermaLink="false">http://darkfallgold.blog.com/?p=67</guid>
		<description><![CDATA[<strong>who can you believe to buy red war gold?</strong>

Red War is an isometric MMORPG that evokes memories of dungeon crawl RPGs of the past, while keeping the formula fresh with new features and systems.

Key Features:
 
* PvP Battles based on skill, not level
-PvP battles take place 3 times a day, and are open to virtually all players. 
-Once players join, their level is set to 80 to ensure a level playing field.  Players can redistribute stats, skills, etc. to customize their characters for each battle.
-Players re-spawn every 10 seconds upon death, and the team with the most kills at the end of the tournament earns the chance to fight exciting boss monsters and reap the rewards of acquiring unique prizes.
 
* Castle Sieges
-A large scale battle that has guilds vying for control over castles
-Members of the guild that is victorious controls the castle.  The guild has access to all the castle’s amenities and features, such as Portals that lead to all villages, Castle dungeons, and can receive taxes as well.
 
* Clones
-Creates a Clone of yourself.  The clone starts off at level 1, but increases in level as you do, and can even have their Class changed.  Besides being a hunting partner, your Clone is also handy for:
-Storing extra items
-Setting up a shop while you go out hunting

we are the most professional <a href="http://www.rpgcart.com/gamexs.asp?id=18&#38;game=Red%20War">red war gold</a> sellers

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we have the 99.5%+ feedbacks

thank you]]></description>
			<content:encoded><![CDATA[<p><strong>who can you believe to buy red war gold?</strong></p>
<p>Red War is an isometric MMORPG that evokes memories of dungeon crawl RPGs of the past, while keeping the formula fresh with new features and systems.</p>
<p>Key Features:</p>
<p>* PvP Battles based on skill, not level<br />
-PvP battles take place 3 times a day, and are open to virtually all players.<br />
-Once players join, their level is set to 80 to ensure a level playing field.  Players can redistribute stats, skills, etc. to customize their characters for each battle.<br />
-Players re-spawn every 10 seconds upon death, and the team with the most kills at the end of the tournament earns the chance to fight exciting boss monsters and reap the rewards of acquiring unique prizes.</p>
<p>* Castle Sieges<br />
-A large scale battle that has guilds vying for control over castles<br />
-Members of the guild that is victorious controls the castle.  The guild has access to all the castle’s amenities and features, such as Portals that lead to all villages, Castle dungeons, and can receive taxes as well.</p>
<p>* Clones<br />
-Creates a Clone of yourself.  The clone starts off at level 1, but increases in level as you do, and can even have their Class changed.  Besides being a hunting partner, your Clone is also handy for:<br />
-Storing extra items<br />
-Setting up a shop while you go out hunting</p>
<p>we are the most professional <a href="http://www.rpgcart.com/gamexs.asp?id=18&amp;game=Red%20War">red war gold</a> sellers</p>
<p>we have the most cheapest price</p>
<p>we are the most reliable sellers</p>
<p>we have the 99.5%+ feedbacks</p>
<p>thank you</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Looking at the First Expansion of the darkfall</title>
		<link>http://darkfallgold.blog.com/2009/07/31/looking-at-the-first-expansion-of-the-darkfall/</link>
		<comments>http://darkfallgold.blog.com/2009/07/31/looking-at-the-first-expansion-of-the-darkfall/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 15:48:53 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[darkfall]]></category>

		<category><![CDATA[First Expansion，darkfall]]></category>

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		<description><![CDATA[hello,welcome to our blog http://darkfallgold.blog.com/

darkfallgold.blog.com blogger darkfall lover writes this new entry concerning Aventurine’s announcement Looking at the First Expansion

Darkfall Online is an MMORPG developed by Aventurine. On July 10th 2009 they released their first expansion. As a result, I spent the last week anLooking at the First Expansiond over 36 hours testing it out. Wondering what it’s all about? Just keep reading for the full highlights.

In this expansion, nearly all of the mobs in the game had damage or HP changes to put them more in line with intended difficulty. Considering the number of mob types in the game, this was a huge undertaking that included fixing player skill mechanics, game mechanics, and mob AI to prevent future exploits.
 advertisement 

The developers taking a three tiered approach addressing the player skills, the game mechanics, and the AI of mobs was amazing. It also allowed them to address the underlying problem, of players exploiting because mobs were too hard to kill without doing so. A lot of companies take the easy way out, just fixing AI, nerfing skills, or taking away key elements of the game. Aventurine’s three pronged assault has made for a much more enjoyable PvE experience.

This game has always had challenging, competitive, and risky PvP. However, several game mechanics have been added to push players into both wider scale conflicts and to create opportunities for solo PvP. Overall, I’m pleased that Darkfall has added these ideas that work. Two key mechanics lead to this, The Village system and Chaos chests.

The Village System in Darkfall Online includes player housing. Players can find houses in the world from harder mobs, or chaos chests. These houses can then be placed in villages; they are not able to be lost unless you stop paying taxes. They are extremely rare, but this encourages players to explore the world. These houses then get placed in one of several dozen villages spread across the world. Players pay taxes and those taxes go to the village. The village can be attacked every six hours by guilds. Those who control them get cash every hour for the next six hours. Since dozens of villages exist, even a small guild has an opportunity to capture a village with larger guilds possibly going for larger scale domination. This is an effective system for implementing player housing in a PvP centric game.

Chaos chests are an example of looking at an un-realistic demand of players and finding a way to make it happen. Players have been requesting more opportunities for one on one PvP, and the developers need to find a way to make it happen. The Darkfall devs found chaos chests.

A chaos chest is a randomly spawning chest in the world that players find by simply wandering around. Usually players do this solo, as there is no increased chance of one spawning in an area in a larger group, and who wants to share the loot? The loot that is dropped consists of some of the best items in the game, including skills books, player housing deeds, 10k gold, potions, 100 gold, etc. It is random where they spawn and what they drop. However that has not stopped players from scouring the world looking for them. This search placed me into thirteen different one on one random world PvP encounters, and seven OMGWTFbbq moments in enemy territory.

Three new skill systems have been added. One, in the form of books that drop from mobs or come from chaos chests, specialization allowing players to diversify their character’s magic spells in several different ways. Second,there are title quests earning players a bonus to stats when wearing a title. Finally, the first advanced weapon skill was added in the form of Sithras, offering higher end players who can afford them to use some of the top melee weapons in game.

Darkfall Online already offers a wide variety of skills in this non-level based game. Players literally can choose from hundreds of possible combinations already. With the expansion, players can now choose between one of four specializations to add to their spells: Velocity, Range, Damage, and Jump Shooting. Though I was unable to test all of them, I have not heard of any major bugs with these skills at this time. This diversity should help set players apart from one another using magic and melee and archery specialization are two things that they have stated they will be working on getting into the game soon.

The skill books added to the game allow players with no prior training in a skill to learn powerful abilities right away, or gain up to a medium proficiency in a skill if they already have some training in it. This system in my mind offers a compromise to grinding skills. Players could spend two weeks leveling to learn some of the most powerful spells, or they could grind for money and buy an ultra rare book that trains that skill up to a medium proficiency. These items are consumable and permanently affect stats, but they are also fairly rare.

The title quest system, is a series of gathering and kill quests that when completed result in a character being able to wear a title. The titles adds a bonus to some stats, but although a player can do all of the quests, they can only wear one title at a time. Overall there is a large amount of PVE content, but it’s pretty boring to complete and is lacking originality or much entertainment. However, the rewards are very much worth it. The skill system was not added on as much as I would have liked. Though the specialization is great, I am unsure if it should have been added now, before they have specializations for melee and archery abilities. The skill books are a great alternative to grinding for weeks just to train one spell, but if a player has been playing a few months, I do not think they will be as big a deal to established characters. Finally though the title quests end up being a must complete, even if they are boring and lack originality.

The major highlights for the world include the weather system, nexus system, and home recall. These together really make the world better. The nexus systems and home recall add additional travel options that can make the world easier to get around for large groups, or individuals covering large amounts of ground. The weather system, however nice it is, just doesn’t seem to work as well as expected, with many players reporting seeing rain while others report sunny skies in the same area.

The nexus system is a system of player created portals. Players can create exit and entrance portals and they can be used by the player, or anyone else who stumbles upon them to travel across the world. They have a certain amount of time they last then they disappear. This restriction makes large group travel practical heading to distant targets, provided scouts emplace the portals in timely manner before the group travel is to begin. They are practical for many uses, but expensive to use extensively.

The home recall is a part of player housing, but it is also a travel option usable by the owner of a home or his allies. He can allow players to teleport inside his home with him from anywhere in the world. Though a good system, it is not without risks, as remember villages where homes are based, are under constant threat of attack.

The weather system is nice eye candy and makes the world pop. Seeing clouds moving in the sky really makes the world feel alive. The rain effects are somewhat poor, but the fog could be useful if you are running away from enemies and run into it. I did not get to test it extensively as it was only patched in July 12th. But what I saw was ok, but hardly seemed special.

The changes to the world though interesting, didn’t seem to have the same attention to detail as other elements. However they do enhance the game a fair amount. I think all players will appreciate the extra travel options in Darkfall Online however.

Darkfall Online’s first expansion is filled with great improvements to the game, and creative strategies for used to enhance game play. Darkfall Online has come a long way in the past four months. It actually looks, feels, and plays more like a professional MMO. Most importantly Darkfall Online really delivered a stunning expansion after just four months launch.

Darkfall is an MMORPG that takes a different approach - a player’s skills and trained experience will help determine the character’s class tree. Set in a harsh gameworld with unrestricted PvP and full looting, Darkfall also brings consequences to player actions, as an alignment system reflects his or her choices as well as provides benefits or pitfalls.]]></description>
			<content:encoded><![CDATA[<p>hello,welcome to our blog http://darkfallgold.blog.com/</p>
<p>darkfallgold.blog.com blogger darkfall lover writes this new entry concerning Aventurine’s announcement Looking at the First Expansion</p>
<p>Darkfall Online is an MMORPG developed by Aventurine. On July 10th 2009 they released their first expansion. As a result, I spent the last week anLooking at the First Expansiond over 36 hours testing it out. Wondering what it’s all about? Just keep reading for the full highlights.</p>
<p>In this expansion, nearly all of the mobs in the game had damage or HP changes to put them more in line with intended difficulty. Considering the number of mob types in the game, this was a huge undertaking that included fixing player skill mechanics, game mechanics, and mob AI to prevent future exploits.<br />
 advertisement </p>
<p>The developers taking a three tiered approach addressing the player skills, the game mechanics, and the AI of mobs was amazing. It also allowed them to address the underlying problem, of players exploiting because mobs were too hard to kill without doing so. A lot of companies take the easy way out, just fixing AI, nerfing skills, or taking away key elements of the game. Aventurine’s three pronged assault has made for a much more enjoyable PvE experience.</p>
<p>This game has always had challenging, competitive, and risky PvP. However, several game mechanics have been added to push players into both wider scale conflicts and to create opportunities for solo PvP. Overall, I’m pleased that Darkfall has added these ideas that work. Two key mechanics lead to this, The Village system and Chaos chests.</p>
<p>The Village System in Darkfall Online includes player housing. Players can find houses in the world from harder mobs, or chaos chests. These houses can then be placed in villages; they are not able to be lost unless you stop paying taxes. They are extremely rare, but this encourages players to explore the world. These houses then get placed in one of several dozen villages spread across the world. Players pay taxes and those taxes go to the village. The village can be attacked every six hours by guilds. Those who control them get cash every hour for the next six hours. Since dozens of villages exist, even a small guild has an opportunity to capture a village with larger guilds possibly going for larger scale domination. This is an effective system for implementing player housing in a PvP centric game.</p>
<p>Chaos chests are an example of looking at an un-realistic demand of players and finding a way to make it happen. Players have been requesting more opportunities for one on one PvP, and the developers need to find a way to make it happen. The Darkfall devs found chaos chests.</p>
<p>A chaos chest is a randomly spawning chest in the world that players find by simply wandering around. Usually players do this solo, as there is no increased chance of one spawning in an area in a larger group, and who wants to share the loot? The loot that is dropped consists of some of the best items in the game, including skills books, player housing deeds, 10k gold, potions, 100 gold, etc. It is random where they spawn and what they drop. However that has not stopped players from scouring the world looking for them. This search placed me into thirteen different one on one random world PvP encounters, and seven OMGWTFbbq moments in enemy territory.</p>
<p>Three new skill systems have been added. One, in the form of books that drop from mobs or come from chaos chests, specialization allowing players to diversify their character’s magic spells in several different ways. Second,there are title quests earning players a bonus to stats when wearing a title. Finally, the first advanced weapon skill was added in the form of Sithras, offering higher end players who can afford them to use some of the top melee weapons in game.</p>
<p>Darkfall Online already offers a wide variety of skills in this non-level based game. Players literally can choose from hundreds of possible combinations already. With the expansion, players can now choose between one of four specializations to add to their spells: Velocity, Range, Damage, and Jump Shooting. Though I was unable to test all of them, I have not heard of any major bugs with these skills at this time. This diversity should help set players apart from one another using magic and melee and archery specialization are two things that they have stated they will be working on getting into the game soon.</p>
<p>The skill books added to the game allow players with no prior training in a skill to learn powerful abilities right away, or gain up to a medium proficiency in a skill if they already have some training in it. This system in my mind offers a compromise to grinding skills. Players could spend two weeks leveling to learn some of the most powerful spells, or they could grind for money and buy an ultra rare book that trains that skill up to a medium proficiency. These items are consumable and permanently affect stats, but they are also fairly rare.</p>
<p>The title quest system, is a series of gathering and kill quests that when completed result in a character being able to wear a title. The titles adds a bonus to some stats, but although a player can do all of the quests, they can only wear one title at a time. Overall there is a large amount of PVE content, but it’s pretty boring to complete and is lacking originality or much entertainment. However, the rewards are very much worth it. The skill system was not added on as much as I would have liked. Though the specialization is great, I am unsure if it should have been added now, before they have specializations for melee and archery abilities. The skill books are a great alternative to grinding for weeks just to train one spell, but if a player has been playing a few months, I do not think they will be as big a deal to established characters. Finally though the title quests end up being a must complete, even if they are boring and lack originality.</p>
<p>The major highlights for the world include the weather system, nexus system, and home recall. These together really make the world better. The nexus systems and home recall add additional travel options that can make the world easier to get around for large groups, or individuals covering large amounts of ground. The weather system, however nice it is, just doesn’t seem to work as well as expected, with many players reporting seeing rain while others report sunny skies in the same area.</p>
<p>The nexus system is a system of player created portals. Players can create exit and entrance portals and they can be used by the player, or anyone else who stumbles upon them to travel across the world. They have a certain amount of time they last then they disappear. This restriction makes large group travel practical heading to distant targets, provided scouts emplace the portals in timely manner before the group travel is to begin. They are practical for many uses, but expensive to use extensively.</p>
<p>The home recall is a part of player housing, but it is also a travel option usable by the owner of a home or his allies. He can allow players to teleport inside his home with him from anywhere in the world. Though a good system, it is not without risks, as remember villages where homes are based, are under constant threat of attack.</p>
<p>The weather system is nice eye candy and makes the world pop. Seeing clouds moving in the sky really makes the world feel alive. The rain effects are somewhat poor, but the fog could be useful if you are running away from enemies and run into it. I did not get to test it extensively as it was only patched in July 12th. But what I saw was ok, but hardly seemed special.</p>
<p>The changes to the world though interesting, didn’t seem to have the same attention to detail as other elements. However they do enhance the game a fair amount. I think all players will appreciate the extra travel options in Darkfall Online however.</p>
<p>Darkfall Online’s first expansion is filled with great improvements to the game, and creative strategies for used to enhance game play. Darkfall Online has come a long way in the past four months. It actually looks, feels, and plays more like a professional MMO. Most importantly Darkfall Online really delivered a stunning expansion after just four months launch.</p>
<p>Darkfall is an MMORPG that takes a different approach - a player’s skills and trained experience will help determine the character’s class tree. Set in a harsh gameworld with unrestricted PvP and full looting, Darkfall also brings consequences to player actions, as an alignment system reflects his or her choices as well as provides benefits or pitfalls.</p>
]]></content:encoded>
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		</item>
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		<title>NA Server Information by darkfall lover</title>
		<link>http://darkfallgold.blog.com/2009/07/15/na-server-information-by-darkfall-lover/</link>
		<comments>http://darkfallgold.blog.com/2009/07/15/na-server-information-by-darkfall-lover/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 17:45:47 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[darkfall]]></category>

		<category><![CDATA[Information]]></category>

		<category><![CDATA[NA Server]]></category>

		<guid isPermaLink="false">http://darkfallgold.blog.com/?p=63</guid>
		<description><![CDATA[hello,welcome to our blog http://darkfallgold.blog.com/

darkfallgold.blog.com blogger darkfall lover writes this new entry concerning Aventurine's announcement darkfall N.A Server Information and darkfall na client price

The following pricing information concerns the N.American Servers:
The game client cost is US $49.98 and this comes with a month of gametime. Residents of the European Union will be charged +VAT 19%

The monthly subscription to access the game servers and receive the latest updates to the game costs US $14.99. 
EU residents add +19% VAT to this price.

There is a 3 month subscription option for US $40.47 (a 10% discount) and a 6 month subscription option for US $76.45 (15% discount). EU residents add +19% to these prices.

Payment methods include Credit cards (Visa, MasterCard, American Express ) Carte Bleue, JCB and PayPal. 

Information on downloading the Darkfall client can be found HERE

<a href="http://darkfallgold.blog.com/2009/07/08/darkfalls-first-expansion-july-2009/">Darkfall’s first Expansion - July 2009</a>

Darkfall is an MMORPG that takes a different approach - a player's skills and trained experience will help determine the character's class tree. Set in a harsh gameworld with unrestricted PvP and full looting, Darkfall also brings consequences to player actions, as an alignment system reflects his or her choices as well as provides benefits or pitfalls.
]]></description>
			<content:encoded><![CDATA[<p>hello,welcome to our blog http://darkfallgold.blog.com/</p>
<p>darkfallgold.blog.com blogger darkfall lover writes this new entry concerning Aventurine&#8217;s announcement darkfall N.A Server Information and darkfall na client price</p>
<p>The following pricing information concerns the N.American Servers:<br />
The game client cost is US $49.98 and this comes with a month of gametime. Residents of the European Union will be charged +VAT 19%</p>
<p>The monthly subscription to access the game servers and receive the latest updates to the game costs US $14.99.<br />
EU residents add +19% VAT to this price.</p>
<p>There is a 3 month subscription option for US $40.47 (a 10% discount) and a 6 month subscription option for US $76.45 (15% discount). EU residents add +19% to these prices.</p>
<p>Payment methods include Credit cards (Visa, MasterCard, American Express ) Carte Bleue, JCB and PayPal. </p>
<p>Information on downloading the Darkfall client can be found HERE</p>
<p><a href="http://darkfallgold.blog.com/2009/07/08/darkfalls-first-expansion-july-2009/">Darkfall’s first Expansion - July 2009</a></p>
<p>Darkfall is an MMORPG that takes a different approach - a player&#8217;s skills and trained experience will help determine the character&#8217;s class tree. Set in a harsh gameworld with unrestricted PvP and full looting, Darkfall also brings consequences to player actions, as an alignment system reflects his or her choices as well as provides benefits or pitfalls.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Darkfall&#8217;s first Expansion - July 2009</title>
		<link>http://darkfallgold.blog.com/2009/07/08/darkfalls-first-expansion-july-2009/</link>
		<comments>http://darkfallgold.blog.com/2009/07/08/darkfalls-first-expansion-july-2009/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 17:01:36 +0000</pubDate>
		<dc:creator>friendlinzh</dc:creator>
		
		<category><![CDATA[darkfall gold]]></category>

		<category><![CDATA[Darkfall's first Expansion]]></category>

		<category><![CDATA[July 2009]]></category>

		<guid isPermaLink="false">http://darkfallgold.blog.com/?p=61</guid>
		<description><![CDATA[hello,welcome to our blog http://darkfallgold.blog.com/
Darkfall  released on February 25th 2009. Since the launch, Darkfall's development continued even harder than before. Several very large patches were released but these were mainly focused on optimizations, improvements, and fixes. Our entire team and all the resources at our disposal are dedicated to development and we're working to make Darkfall the best game it can possibly be. An early result of our commitment to the game's evolution is the first of a series of regular free expansions. Following are just some of the highlights:
we are a professional <a href="http://www.idarkfallgold.com">darkfall gold buy</a>  provider
buy darkfall items,you can got 5% bonus
and now you can also buy darkfall items, you can also get 5% bonus
be professional,be perfect
We have been hard to provide the best service
thank you]]></description>
			<content:encoded><![CDATA[<p>hello,welcome to our blog http://darkfallgold.blog.com/<br />
Darkfall  released on February 25th 2009. Since the launch, Darkfall&#8217;s development continued even harder than before. Several very large patches were released but these were mainly focused on optimizations, improvements, and fixes. Our entire team and all the resources at our disposal are dedicated to development and we&#8217;re working to make Darkfall the best game it can possibly be. An early result of our commitment to the game&#8217;s evolution is the first of a series of regular free expansions. Following are just some of the highlights:<br />
we are a professional <a href="http://www.idarkfallgold.com">darkfall gold buy</a>  provider<br />
buy darkfall items,you can got 5% bonus<br />
and now you can also buy darkfall items, you can also get 5% bonus<br />
be professional,be perfect<br />
We have been hard to provide the best service<br />
thank you</p>
]]></content:encoded>
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